E-marketplaces have flourished to the extent of becoming an integral part of modern-day commerce. With the rise of e-commerce, mainly
Category: 2023
Real-time player adaptable PCG using gameplay analysis techniques
With the ever-increasing popularity of video games, game development companies are constantly seeking methods to devise successful game projects. This
Procedurally generating interesting levels in 3D video games
The level-design phase in video games represents a critical andlabour-intensive process, requiring designers to place objects meticulously within a three-dimensional
Using VR in science education to assist students to learn more effectively from scientific experiments
Technology has become an ever-growing part of our society, providing us with new ways to interact and access information. However,
A framework for modelling believable behaviour of ambient non-player characters
The majority of computer games feature virtual computer-controlled characters, namely non-player characters (NPCs). They are an essential part of game
Enhancing user experience of 3D computer graphics software with custom tool development
The rapid advancements in digital technology have made it necessary for various industries and sectors, including architecture and civil engineering,
Investigating automated aesthetic evaluation of websites
The concept of aesthetics, especially in software, is quite broad and difficult to define due to the inherent subjectivity in
An empirical study on the impact of audio during software engineering activities
This work investigated the effects of different audio contexts on software engineers when performing common software engineering tasks. The approach
Upgrading an augmentative and alternative communication app for the Maltese language (MaltAAC v3.0)
The use of augmentative and alternative communication (AAC) devices is crucial to guaranteeing the independence of millions of children and