The digital footprint defines a person’s digital presence, such as the user’s activity on social media platforms. These platforms are
Category: Audio Speech & Language Technology
A system to support audio authenticity in digital forensics
This project attempts to contribute to audio-forensic procedures by providing a system that would process and check audio files for
Automatic sports-match-highlight generation
Big sporting events are reported in real time by many news outlets in the form of minute-by-minute updates. Many news
MorphoTest
Learning a language is always a challenging task that requires a substantial amount of time and dedication to be able
Visual question answering module for apps intended as aids to the visually impaired
Visual question answering (VQA) has come a long way, especially in technologies for the benefit of persons with visual impairments.
AI-assisted pedagogical chatbot
The traditional classroom setting features a single educator, who is tasked with educating multiple students. This paradigm is fundamentally flawed,
Investigation into Currier’s multiple-authorship theory for the Voynich manuscript
The Voynich manuscript (VMS) is a handwritten book believed to have originated in medieval Europe, and has been the centre
Speech-based psychological-distress detection
The World Health Organisation (WHO) defines depression as being “characterised by a persistent sadness and a lack of interest or
Developing an educational game to teach Maltese to children with intellectual disabilities
While there has been significant progress Maltese education sector since the introduction of inclusive education, there still remain a number
