The digital footprint defines a person’s digital presence, such as the user’s activity on social media platforms. These platforms are
Category: Audio Speech & Language Technology
A system to support audio authenticity in digital forensics
This project attempts to contribute to audio-forensic procedures by providing a system that would process and check audio files for
Developing an educational game for children with speech sound disorder
Speech sound disorder (SSD) is a broad term covering all the disorders, as classified by Dodd [1]. The omission or
Learning Models using Similarity Based and One vs Previous Paradigms
Classification between two classes of objects is a common- use case for the creation of machine learning models. The general
Implementation of an electric guitar pedal on an FPGA
Implementing real-time digital signal processing could be computationally expensive when developed as software to be run on a generic computer
Sign Language Sensorial Glove
This project aims at developing a sensor glove that could process hand gestures and translate them into the corresponding alphabetical
Classification of Deceptive Traits from Audio-Visual Data
The automated analysis and inference of human behavioural traits by machine interfaces is a growing field of research. On the
Automated Report Generation from Football Match Commentary
The sheer popularity of football means that most matches are extensively covered before, as well as after, the match. One
Audio Effects Library for Digital Signal Processor
Digital Signal Processing (DSP) is the use of a computer to perform a wide variety of signal processing operations and.
