This final-year project investigated the complex task of art generation from a text prompt. This was done through an implementation
Category: Deep Learning
Autonomous drone control using reinforcement learning
The project aimed to develop a system for autonomous drone control, with particular focus on the problem of obstacle avoidance.
Self-play learning for two-player score based board games
The aim of this work was to develop an intelligent agent capable of playing a two-player score-based board game. This
Detecting deepfakes featuring political figures
With the increasing sophistication and accessibility of deepfake-generation techniques, as well as the widespread sharing of fake news concerning political
Infinity Game
With the increasing prevalence of film and video games, more and more crossovers have occurred between the two digital forms.
Context-agnostic definition modelling for low-resource languages
Definition modelling (DM) is a type of language modelling that has been recently introduced in natural language processing (NLP). Aiming
Using computer vision and re-identification for traffic flow analysis in a multi-camera system
This project sought to address Malta’s growing traffic congestion problem by developing an advanced traffic-monitoring system that would apply cutting-edge
Automating Pokemon gameplay
This final-year project delivers a study comparing varying artificial intelligence (AI) bots at work, when playing the online strategy game
A study of connectionist approaches in DFA learning
Formal languages are a fundamental concept in computer science. Understanding their grammars is essential in various fields, including in artificial